Apr 16, 2007, 06:54 PM // 18:54
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#101
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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I don't think item decay adds anything to the game.
In WoW, your equipped items take damage, not a whole lot, but some. So every time you return to a town or outpost you have to hunt up an NPC with a repair tab and pay a small nominal amount to get repaired. This gets old and tedious very fast.
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Apr 16, 2007, 10:37 PM // 22:37
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#102
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Item dstruction due to decay is no a really good idea.
Item decay in PvP is a bad idea.
Item degradation in PvE is neither a good or bad idea, it's just a gold sink.
As long as the item just become unusable when 'enduarance' reaches 0, but you never lose it, it would be ok, the more you farm, the more the item decays, XD.
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Apr 17, 2007, 08:23 AM // 08:23
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#103
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Academy Page
Join Date: Jan 2007
Guild: Legie Zatracenych
Profession: Me/Mo
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Decaying is good only for a group of players, but this game is played by many others who just don't want it. Surely it's good thing for those who want to play a complex RPG and want to "live" with their character, but as can be seen, there are too many people who are strictly against it.
Durability as in other games is absolutely unacceptable.
The only way I can see fit to implement this is making only rare item's special properties behave like this. So in time it's special bonus is weaker and weaker and you must recharge/repair it in order to get it into it's original strength. This way the rare item is still at least equal to it's normal equivalent so it will never be worse, but it have it's special ability on top of it which you can not get by upgrading, so it's rare.
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Apr 17, 2007, 01:14 PM // 13:14
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#104
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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I understand how decay makes sence. your armor is taking a beating so are your weapons. heres the problem. staves, you do not hit anything with them. you shoot your little ball of shmootz and stay way the hell back out of the action if at all possible. Why would this item decay? Also how would a normal smith repair a magic staff? Bows, Once a bow has become damage it is very hard to repair and for the most part you would make a new bow. Small repairs are one thing. but some asshat charr hits you with an axe your bow is toast.
Decay as an Idea is good. Decay once implimented is bad. esp with the way GW is set up.
/notsigned for decay
~the rat~
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Apr 17, 2007, 02:10 PM // 14:10
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#105
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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No sir, I don't like it!
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Apr 17, 2007, 06:29 PM // 18:29
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#106
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Ascalonian Squire
Join Date: Apr 2007
Guild: Army of Masks
Profession: E/Me
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No way. Decay doesn't contribute it only annoys.
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Apr 17, 2007, 06:30 PM // 18:30
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#107
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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Big nay
Durability on weapons/armors is something that I don't want to see be introduced in the GW series. It's a tedious and irritating system which can ruin your quests that you're about to finish, missions/dungeon parties that you're in the middle of doing. It can also be a huuuuge gold sink when you're trying to save that money for the armor/weapon that you really need.
When I was playing Silkroad I had a quest that said I had to kill X number of monsters, later on I was almost finished with the quest only three more to kill. At the time when I was fighting the first monster of the three, a message popped up saying my weapon and armor was about to break. So then I had to run all the way back to town (which was a long trek) while avoiding monsters just to repair the items, then run all the way back to my quest spot just to finish off the last three monsters. Finally, I had to run back again to town to get my quest reward...very frustrating and annoying. It also happened many more times in other mmorpg's I've played and were one of the reasons I've stopped playing them.
So yeah...not signed
Last edited by Sai of Winter; Apr 17, 2007 at 06:33 PM // 18:33..
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Apr 17, 2007, 06:32 PM // 18:32
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#108
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Frost Gate Guardian
Join Date: Apr 2006
Location: Joliet, IL, USA
Guild: Hardcore Militants United [HMU]
Profession: Me/
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Reading the many references to World of Warcraft, I am reminded of how I feel about ArenaNet's wonderful policy of no monthly fees. Everyone pays the same price regardless of time spent playing. That principle should extend to this matter as well. Item decay would add unnecessary pressure, and I would feel as if I were being penalized for playing.
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Apr 18, 2007, 06:28 AM // 06:28
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#109
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Wilds Pathfinder
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If you mean the weapon's damage decays, loses effectiveness, and eventually breaks if not repaired, I say no. It's just a anoying gold sink that I don't want. And then, there is also the problem of not noticing that your weapon is so decayed that it will break any second and never be seen again. That is the worst, particularly when it is a extremely rare and/or extremely expensive weapon.
Now if it is like oblivion, where the item decays and loses effectiveness, but doesn't break, then it's not as bad, but still an anoying gold sink that I would rather not have.
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